By having you pick you hero and then randomly assigning a map, Quick Match teaches you the exact opposite. The game revolves around selecting the right heroes for the map. Every map has a distinct meta where some heroes are strong and some are weak. This system completely fails to teach you any of the things that make HOTS work as a competitive game. After years of complaining, that team will sometimes include a proper competitive setup with a "tank" and a "healer" but we'll get to that later. In Quick Match, you pick your hero, and you're randomly assigned a team. So, now let's examine the most common, introductory style of play, Quick Match, and how it matches up to what makes Heroes a great competitive game. The fact that the competitive meta revolves heavily around a dedicated tank fills me with indescribable levels of joy. I love tanking, I love watching good tank play, I love the concept. The system rewards the better team, not the team with the best individual players.Ĥ. ![]() It creates an easily understood power dynamic between the teams, and rewards a better understanding of macro play. I change my opinion on this about once a week, but overall I think this is a great system. HOTS pushes the envelope in Hero design unlike any other game.ģ. The draft and map play dynamics completely change when he or Lost Vikings are in the game. There is no analogue for something like Abathur in another MOBA. Siege camp timings on Tomb are entirely different from Haunted Mines.Ģ. The rules of one map don't always apply to another. It creates completely unique dynamics where each map must be optimized entirely separate from the others. To discuss the problems with the state of ranked play, I think we have to first understand the reasons why I love the game so much.ġ. I wouldn't be spending all this time on content if I didn't adore the game and believe in it as an esport. I think HOTS is the best MOBA on the market. ![]() Now, before we dive into this, I think it's important to clarify something. At this point, I genuinely believe that the majority of players in HOTS are less knowledgeable about how to play the game than similar players in other MOBAS, smaller games like SMITE included.Today, I want to identify what I believe to be the culprit for this problem and discuss how Quick Match has created the problems our Hero League players face today. ![]() Some of the simple practices that are commonplace in other games are just flat out missing from Heroes of the Storm. I was a part of the League of Legends competitive scene for five years, I remember what streams and comments looked like in those early days where HOTS is now, and they were never this level of ignorant. However, as I started to watch top player streams and read more comments on Reddit, the tone began to shift. League and DOTA players also think their solo queue experience is garbage and that everyone is a moron. Initially, I wrote these things off as simple pro-player frustrations we see in every game. How people at high levels of play don't know how to draft, don't understand rotation timings, and so on and so forth. During this break, we've seen a ton of tweets and Reddit discussion about the state of Hero League. The holidays are over, and now all that's left is to endure the long, painful wait until the HGC season kicks off.
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